Download here: http://gg.gg/o95lb
When Jordan Mechner created the original Prince of Persia in 1989, he had inadvertently spawned an entire sub-genre of platforming. What made it different from other platformers was an emphasis on weighty and realistic movement, and exploration that required careful steps instead of fast reflexes.
The appeal of the “cinematic platformer” lies in puzzle-centric gameplay, and its tendency to have cinematic flair in its presentation. Shortly after Jordan Mechner’s opus came out, Another World would up the ante by leaning in hard with its story telling. Intricate in-game cutscenes impressed gamers, and depicted a story without relying on any dialogue or text to convey itself.
The Eternal Castle REMASTERED is not a remaster of anything, but you think it is because of its commitment to 2-bit CGA graphics. Then you realize how foolish you were by not realizing the. The Eternal Castle REMASTERED is an ambitious attempt to modernize an old classic in order to keep its memory alive. Through detailed research and hard work, the production team tried to expand the experience while keeping the same ‘feel’ and emotional flow of the original masterpiece from 1987. Let’s get the obvious out of the way - despite the publisher claiming otherwise The Eternal Castle is not a remaster of a dark sci-fi MS-DOS game from the eighties.:paragraph -
The Eternal Castle [REMASTERED], a game that was inspired by rumors, bald-faced lies, and half-remembered dreams is not coy about its influences. It aims to deliver something authentic to the experience you would have gotten somewhere in between Prince of Persia and Another World.
The Eternal Castle [REMASTERED]Developer: TFL StudiosPublisher: TFL StudiosPlatforms: Windows PC, Nintendo Switch (reviewed)Release Date: May 15, 2020Players: 1Price: $9.99
The Eternal Castle [REMASTERED] is not a remaster of anything, but you think it is because of its commitment to 2-bit CGA graphics. Then you realize how foolish you were by not realizing the obvious, because aping off retro aesthetics is what indie devs do to cater to nostalgia.
With The Eternal Castle, things are a bit different. It kind of feels like the developer is drawing inspiration from misremembering and mixing up specific games together.
The way how vague the story is told, with anachronistic imagery meeting sci-fi and the surreal vistas meeting the incredibly low-fi presentation, makes the experience feel like lost game from the 80s.
The pixel art is very rough, seemingly by design, to make The Eternal Castle seem more authentic to the era it is from. It is shocking that there are no CRT filters included at all.
Everything is very raw with stray or empty pixels strewn assets. There is a dirty and gritty quality to the setting and compounded with the limited two color pallet per scene, it would be easy to believe the meta narrative the designer has constructed.
The retro synth hum that permeates the ambiance of every scene would be a cliché in something more polished or slick looking. The way The Eternal Castle uses its music only further adds to the authenticity of being some kind of forgotten late 80s PC platformer.
The 2-bit CGA aesthetics have to make liberal use of inky, crushed black real estate, because actual CGA processors back in the day relied on black being a color. This shrouds The Eternal Castle in shadows and silhouettes, with only highlights giving the impression of defined shapes.
This can lead to visuals becoming utterly indecipherable, since the overall art direction is also intended to be very scratchy and crude. The protagonist can become completely lost and will have no defined silhouette, with only a few speculator highlights to give the impression of their place on screen. The effect can make the player-character look like a guy wearing a mo-cap suit with dots.
In one area that relies on stealth to bypass, there are patrolling monsters. Other than a few pixels to indicate their frame and a few glowing eyes, it can be troubling to identify which way they are facing or about to face.
Thankfully, The Eternal Castle is not so polished that the A.I. can be easily circumvented by running passed this part. It does not always work, but it’s blessing in disguise that the developer failed to play test this sequence.
The Eternal Castle is designed around the player choosing which stage they wish to play after the tutorial level. Outside of the aforementioned stealth sequence, there is an area that will test your skills and patience at hand to hand combat. Another area is focused on using guns and after completing all three areas, the final level opens up that puts all skills to the test.
Between solving some puzzles that can be figured out by process of elimination and timing jumps while running, The Eternal Castle can feel pretty standard as far as cinematic platformers go. There are even some traps and pitfalls that are lifted from Prince of Persia‘s keep, like the horizontal guillotine and spring spikes.
Everything is mostly functional except for the crapshoot melee combat. Unlike similar games, the protagonist has limited stamina and is able has two dedicated attack buttons; punching and kicking. There is no technique to the action; just smack some boys and try to abuse the i-frames from rolling.
Aside from sluggish playability, the frame rate can tank hard which truly makes this feel like a game programmed in the 80s. This frustration is further compounded by the way the game’s settings tend to change every time you die, as if it’s mocking you for wanting to play with a specific control set-up.
Perhaps it is a bug that will be addressed in a future patch, but it is extremely tedious to have to re-adjust the settings in a game where trial and error is part of the experience. Even opening menus and making selections has a long delay and pause, which at first could be mistaken for a crash.
When thankfully, The Eternal Castle works, it is acceptable, but hardly riveting. The scenarios are milquetoast and verge on being overly drawn out, which is unusual for a game that is as short as this.
The settings clash with one another- as if there are three or four different games crammed into one. In one area you’ll be skulking around in a graveyard with ghouls running around, and the next you’ll be in some arena fighting a dozen boys with clubs and axes.The Eternal Castle Remastered Cracked
In a way the complete incongruity of the scenarios does add to the surrealism of the adventure, but actual adventure games from the late 80s and early 90s where much more cohesive than this.
The Eternal Castle is supposed to be some kind of science fiction adventure- at least the intro suggests as much. The story revolves around finding pieces of a space ship, and rescuing what might be your significant other.
It really does come across that the designer wanted to throw everything in that he vaguely remembered from a game he can’t recall. Why would there be a spaceship piece hidden in a graveyard? It never makes any sense.
The Eternal Castle is ultimately not worth the eye-strain, and better options like Another World: 20th Anniversary Edition or Flashback exist on Nintendo Switch.
Only the most desperate who are easily swayed by retro visuals will be impressed by The Eternal Castle [REMASTERED]. With a bit of polish, this could be an interesting and worthwhile cinematic platformer.
The foundation is much to shaky, and substantial chunks of the game would require some redesigning. Even the controls need some refinement and simplification, like reducing the combat to one button and having run be mapped to a face button.
If this was the “remastered” version of The Eternal Castle, I would hate to see what the original was like. The best thing about this was the marketing gimmick and the music.
The Eternal Castle [REMASTERED] was reviewed on Nintendo Switch using a review copy provided by TFL Studios. You can find additional information about Niche Gamer’s review/ethics policy here.
Indie developers are coming up with increasingly bizarre ways to make their platformers stand out in the crowd, but The Eternal Castle [Remastered] achieves this by stripping things down to bare bones – and even going backward a bit. Characters are reduced to silhouettes, the narrative is told in fragments, and controls are laggy. On paper, this sounds like a recipe for disaster; in practice, it’s the palette for an interactive work of art.
The game kicks off with a bizarre wall of text that’s frustratingly difficult (but not impossible) to read: humans have resettled on other planets, but are now sending scavenger units back to Earth for resources. One unit has gone missing – and we’re on a mission to rescue it. Eternal Castle Switch
But there’s a problem: We crash-land right at the start, so we’ll also have to collect four missing parts of our ship along the way. Each is guarded by a dangerous boss, and then our ultimate goal is in the Eternal Castle. We play as either Adam or Eve, each of whom has different combat perks (although this isn’t explained in the selection screen.) They can also be played together with two joy-cons in co-op mode. The Eternal Castle Remastered Crack Full
Moving around in this 2-Bit world is buttery – a bit too much so, with the slight input delay – so it takes time to get used to the movement controls if you don’t want to slip and slide into danger. You get ample opportunity to get accustomed, with plenty of checkpoints and spots where Adam or Eve can meditate and heal. Once you master the irregularities, parkouring around the four main areas will become a breeze. Plot and gameplay aren’t selling points of this game, though: it’s the retro CGA visuals.
This is a surprisingly stunning experience, considering the crunchy style; puzzles and story elements are creatively embedded within detailed environments, where the harsh colour contrast makes for striking scenes of a decimated Earth. From a laboratory to a ruined city, there is a variety of screenshot-worthy vignettes. Powerful synth music caps off the ambience, utilizing perfectly timed shifts in mood to set the ominous tone and build tension.
The eye-catching visual format is a downside when there are lots of moving parts, particularly in rainy scenes. It’s easy for your silhouetted character to get lost in the shuffle. Interrupting the old-school art style are cinematic animations: falling or flying objects move in a lifelike way compared to the pixelated environment, and lighting adds drama to static areas. Objects and characters feel weighty in their movements, too, especially in combat. The Eternal Castle 1987
Speaking of fighting, one might call the hand-to-hand combat in this game sluggish, but I call it simple – you just punch people. No frills. There are weapons and occasional power-ups you can collect along the way to make things a lot easier, and sometimes it takes a second visit to a branched path to find everything (you might even find a secret collectable, too!) That’s a good thing since, all told, this title only takes a handful of hours to beat.
There’s speculation about whether the 1987 game that The Eternal Castle [Remastered] is based on actually exists, but regardless, it holds true to what makes older titles so engaging: With limited technological resources, developers were forced to get creative to pull the audience into their story. However, it also suffers from some retro shortcomings. Regardless, this is a stunning homage to classic platforming. The Eternal Castle Remastered Crack Torrent3.5
SummaryThe Eternal Castle Remastered Switch
The Eternal Castle [Remastered] creates interactive art with this arcade-style platformer, but its old-school nature comes with both charm and flaws. While it is a one-of-a-kind experience with a co-op option, those seeking robust gameplay options should look elsewhere.
Download here: http://gg.gg/o95lb
https://diarynote.indered.space
When Jordan Mechner created the original Prince of Persia in 1989, he had inadvertently spawned an entire sub-genre of platforming. What made it different from other platformers was an emphasis on weighty and realistic movement, and exploration that required careful steps instead of fast reflexes.
The appeal of the “cinematic platformer” lies in puzzle-centric gameplay, and its tendency to have cinematic flair in its presentation. Shortly after Jordan Mechner’s opus came out, Another World would up the ante by leaning in hard with its story telling. Intricate in-game cutscenes impressed gamers, and depicted a story without relying on any dialogue or text to convey itself.
The Eternal Castle REMASTERED is not a remaster of anything, but you think it is because of its commitment to 2-bit CGA graphics. Then you realize how foolish you were by not realizing the. The Eternal Castle REMASTERED is an ambitious attempt to modernize an old classic in order to keep its memory alive. Through detailed research and hard work, the production team tried to expand the experience while keeping the same ‘feel’ and emotional flow of the original masterpiece from 1987. Let’s get the obvious out of the way - despite the publisher claiming otherwise The Eternal Castle is not a remaster of a dark sci-fi MS-DOS game from the eighties.:paragraph -
The Eternal Castle [REMASTERED], a game that was inspired by rumors, bald-faced lies, and half-remembered dreams is not coy about its influences. It aims to deliver something authentic to the experience you would have gotten somewhere in between Prince of Persia and Another World.
The Eternal Castle [REMASTERED]Developer: TFL StudiosPublisher: TFL StudiosPlatforms: Windows PC, Nintendo Switch (reviewed)Release Date: May 15, 2020Players: 1Price: $9.99
The Eternal Castle [REMASTERED] is not a remaster of anything, but you think it is because of its commitment to 2-bit CGA graphics. Then you realize how foolish you were by not realizing the obvious, because aping off retro aesthetics is what indie devs do to cater to nostalgia.
With The Eternal Castle, things are a bit different. It kind of feels like the developer is drawing inspiration from misremembering and mixing up specific games together.
The way how vague the story is told, with anachronistic imagery meeting sci-fi and the surreal vistas meeting the incredibly low-fi presentation, makes the experience feel like lost game from the 80s.
The pixel art is very rough, seemingly by design, to make The Eternal Castle seem more authentic to the era it is from. It is shocking that there are no CRT filters included at all.
Everything is very raw with stray or empty pixels strewn assets. There is a dirty and gritty quality to the setting and compounded with the limited two color pallet per scene, it would be easy to believe the meta narrative the designer has constructed.
The retro synth hum that permeates the ambiance of every scene would be a cliché in something more polished or slick looking. The way The Eternal Castle uses its music only further adds to the authenticity of being some kind of forgotten late 80s PC platformer.
The 2-bit CGA aesthetics have to make liberal use of inky, crushed black real estate, because actual CGA processors back in the day relied on black being a color. This shrouds The Eternal Castle in shadows and silhouettes, with only highlights giving the impression of defined shapes.
This can lead to visuals becoming utterly indecipherable, since the overall art direction is also intended to be very scratchy and crude. The protagonist can become completely lost and will have no defined silhouette, with only a few speculator highlights to give the impression of their place on screen. The effect can make the player-character look like a guy wearing a mo-cap suit with dots.
In one area that relies on stealth to bypass, there are patrolling monsters. Other than a few pixels to indicate their frame and a few glowing eyes, it can be troubling to identify which way they are facing or about to face.
Thankfully, The Eternal Castle is not so polished that the A.I. can be easily circumvented by running passed this part. It does not always work, but it’s blessing in disguise that the developer failed to play test this sequence.
The Eternal Castle is designed around the player choosing which stage they wish to play after the tutorial level. Outside of the aforementioned stealth sequence, there is an area that will test your skills and patience at hand to hand combat. Another area is focused on using guns and after completing all three areas, the final level opens up that puts all skills to the test.
Between solving some puzzles that can be figured out by process of elimination and timing jumps while running, The Eternal Castle can feel pretty standard as far as cinematic platformers go. There are even some traps and pitfalls that are lifted from Prince of Persia‘s keep, like the horizontal guillotine and spring spikes.
Everything is mostly functional except for the crapshoot melee combat. Unlike similar games, the protagonist has limited stamina and is able has two dedicated attack buttons; punching and kicking. There is no technique to the action; just smack some boys and try to abuse the i-frames from rolling.
Aside from sluggish playability, the frame rate can tank hard which truly makes this feel like a game programmed in the 80s. This frustration is further compounded by the way the game’s settings tend to change every time you die, as if it’s mocking you for wanting to play with a specific control set-up.
Perhaps it is a bug that will be addressed in a future patch, but it is extremely tedious to have to re-adjust the settings in a game where trial and error is part of the experience. Even opening menus and making selections has a long delay and pause, which at first could be mistaken for a crash.
When thankfully, The Eternal Castle works, it is acceptable, but hardly riveting. The scenarios are milquetoast and verge on being overly drawn out, which is unusual for a game that is as short as this.
The settings clash with one another- as if there are three or four different games crammed into one. In one area you’ll be skulking around in a graveyard with ghouls running around, and the next you’ll be in some arena fighting a dozen boys with clubs and axes.The Eternal Castle Remastered Cracked
In a way the complete incongruity of the scenarios does add to the surrealism of the adventure, but actual adventure games from the late 80s and early 90s where much more cohesive than this.
The Eternal Castle is supposed to be some kind of science fiction adventure- at least the intro suggests as much. The story revolves around finding pieces of a space ship, and rescuing what might be your significant other.
It really does come across that the designer wanted to throw everything in that he vaguely remembered from a game he can’t recall. Why would there be a spaceship piece hidden in a graveyard? It never makes any sense.
The Eternal Castle is ultimately not worth the eye-strain, and better options like Another World: 20th Anniversary Edition or Flashback exist on Nintendo Switch.
Only the most desperate who are easily swayed by retro visuals will be impressed by The Eternal Castle [REMASTERED]. With a bit of polish, this could be an interesting and worthwhile cinematic platformer.
The foundation is much to shaky, and substantial chunks of the game would require some redesigning. Even the controls need some refinement and simplification, like reducing the combat to one button and having run be mapped to a face button.
If this was the “remastered” version of The Eternal Castle, I would hate to see what the original was like. The best thing about this was the marketing gimmick and the music.
The Eternal Castle [REMASTERED] was reviewed on Nintendo Switch using a review copy provided by TFL Studios. You can find additional information about Niche Gamer’s review/ethics policy here.
Indie developers are coming up with increasingly bizarre ways to make their platformers stand out in the crowd, but The Eternal Castle [Remastered] achieves this by stripping things down to bare bones – and even going backward a bit. Characters are reduced to silhouettes, the narrative is told in fragments, and controls are laggy. On paper, this sounds like a recipe for disaster; in practice, it’s the palette for an interactive work of art.
The game kicks off with a bizarre wall of text that’s frustratingly difficult (but not impossible) to read: humans have resettled on other planets, but are now sending scavenger units back to Earth for resources. One unit has gone missing – and we’re on a mission to rescue it. Eternal Castle Switch
But there’s a problem: We crash-land right at the start, so we’ll also have to collect four missing parts of our ship along the way. Each is guarded by a dangerous boss, and then our ultimate goal is in the Eternal Castle. We play as either Adam or Eve, each of whom has different combat perks (although this isn’t explained in the selection screen.) They can also be played together with two joy-cons in co-op mode. The Eternal Castle Remastered Crack Full
Moving around in this 2-Bit world is buttery – a bit too much so, with the slight input delay – so it takes time to get used to the movement controls if you don’t want to slip and slide into danger. You get ample opportunity to get accustomed, with plenty of checkpoints and spots where Adam or Eve can meditate and heal. Once you master the irregularities, parkouring around the four main areas will become a breeze. Plot and gameplay aren’t selling points of this game, though: it’s the retro CGA visuals.
This is a surprisingly stunning experience, considering the crunchy style; puzzles and story elements are creatively embedded within detailed environments, where the harsh colour contrast makes for striking scenes of a decimated Earth. From a laboratory to a ruined city, there is a variety of screenshot-worthy vignettes. Powerful synth music caps off the ambience, utilizing perfectly timed shifts in mood to set the ominous tone and build tension.
The eye-catching visual format is a downside when there are lots of moving parts, particularly in rainy scenes. It’s easy for your silhouetted character to get lost in the shuffle. Interrupting the old-school art style are cinematic animations: falling or flying objects move in a lifelike way compared to the pixelated environment, and lighting adds drama to static areas. Objects and characters feel weighty in their movements, too, especially in combat. The Eternal Castle 1987
Speaking of fighting, one might call the hand-to-hand combat in this game sluggish, but I call it simple – you just punch people. No frills. There are weapons and occasional power-ups you can collect along the way to make things a lot easier, and sometimes it takes a second visit to a branched path to find everything (you might even find a secret collectable, too!) That’s a good thing since, all told, this title only takes a handful of hours to beat.
There’s speculation about whether the 1987 game that The Eternal Castle [Remastered] is based on actually exists, but regardless, it holds true to what makes older titles so engaging: With limited technological resources, developers were forced to get creative to pull the audience into their story. However, it also suffers from some retro shortcomings. Regardless, this is a stunning homage to classic platforming. The Eternal Castle Remastered Crack Torrent3.5
SummaryThe Eternal Castle Remastered Switch
The Eternal Castle [Remastered] creates interactive art with this arcade-style platformer, but its old-school nature comes with both charm and flaws. While it is a one-of-a-kind experience with a co-op option, those seeking robust gameplay options should look elsewhere.
Download here: http://gg.gg/o95lb
https://diarynote.indered.space
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